What are icebreaker activities?
Icebreaker activities are fun and interactive exercises designed to help people get to know each other in social or professional settings. They are commonly used at the start of meetings, workshops, or group events to foster communication, establish rapport, and cultivate a relaxed atmosphere. These activities can vary from simple introductions to more engaging games that encourage teamwork and interaction.
Why run the Icebreaker Activities Play?
Research shows that teams that make the effort to talk to each other—about anything other than work—are more effective and satisfied.
Atlassian’s Teamwork Lab ran a similar experiment for connecting teams and also found that it sparked joy (97%) and connection (87%).
When should you try icebreaker activities?
Icebreakers aren't just for unfamiliar groups. They also help familiar teams feel more comfortable speaking up and contributing. In Quiet, Susan Cain argues if people don't speak in the first few minutes, they're less likely to speak at all.
Using icebreakers in the first five minutes can encourage participation later in the meeting. Here are a few examples where Atlassians use icebreaker activities:
- Informal virtual and in-person meetings
- Department offsites
- Onboarding workshops
- Training sessions
5 benefits of icebreaker activities
- Psychological safety: Icebreaker activities help create a non-judgmental environment where team members feel comfortable sharing ideas and expressing themselves without fear of criticism or rejection.
- Team cohesion: By encouraging collaboration and personal interaction, icebreakers strengthen bonds between team members, promoting trust and a sense of unity.
- Employee satisfaction: Engaging in fun and interactive icebreakers can boost morale and make the workplace more enjoyable, contributing to higher levels of employee satisfaction.
- Team effectiveness: Icebreakers enhance communication, trust, and collaboration, which leads to more productive teamwork and improved problem-solving capabilities.
- Creative thinking: These activities stimulate the brain and encourage out-of-the-box thinking, helping team members approach problems with fresh, innovative ideas.
What you'll need
Video conferencing with screen sharing or meeting space
Digital collaboration tool (see templates)
Whiteboard
Markers
Index cards
Play resources
How to run an icebreaker at work
5-SECOND SUMMARY
- Choose the appropriate icebreaker
- Create breakout groups
- Break the ice with questions and/or games
1. Choose the appropriate icebreaker 5 min
Depending on group size, location, and desired outcomes, there are many icebreaker activities to consider. For example, teams that know each other well may be more comfortable sharing personal information through an icebreaker game. Newer teams may want to start with lower-stakes questions that focus on work-specific topics. Narrow down the icebreaker type that best fits your group.
- Questions: Start a conversation and encourage discussion. Great for smaller groups.
- Games: Create a sense of community and break down social barriers. They can be especially effective in larger or more well-established groups.
2. Prep the Play 5 MIN
For in-person teams, prepare the meeting room based on the type of icebreaker you will be doing. This might include a whiteboard, index cards, sticky notes, and/or markers. For remote teams, you will also prepare your virtual meeting room based on your icebreaker activity such as a a collaboration document like a Confluence page.
3. Create breakout groups 5 MIN
If you have more than 10 people, consider breaking into smaller groups to facilitate communication and increase engagement. The groups can be decided before the icebreaker or at random.
Researchers also found these smaller breakout groups can help demographically diverse pairs of employees increase their subsequent online communication.
4. Choose your icebreaker questions 5-15 MIN
From quick prompts to purpose-driven questions that dive deeper, these icebreaker questions will help kickstart conversations.
ROLL THE DICE
Use Atlassian’s Dicebreakers cutout to answer questions.
GET TO KNOW COWORKERS
1. I have never ________________.
2. My friends love me for my ________________.
3. If my pet could talk, it would say ________________.
4. One ____________ is better than ten ________________.
QUESTIONS WITH PURPOSE
1. What would be the title of your autobiography?
- Theme: Summarizing complex events or concepts.
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Purpose: Preparing for activities like crafting a vision statement.
2. If you were a superhero, what would you call yourself?
- Theme: Naming stuff is hard!
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Purpose: Practicing packing a lot of info into a single, evocative word or phrase. This is a killer icebreaker for marketing teams!
3. Who was your first mentor, and what qualities made them a good (or lousy) one?
- Theme: Teamwork and support are important.
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Purpose: Reinforcing the idea that relying on each other is part of growth. Use this icebreaker for projects or teams with lots of dependencies, and during leadership meetings.
4. Have you ever called customer service to complain? What happened?
- Theme: Empathizing with customers.
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Purpose: Putting everyone into an empathetic state of mind before discussing trade-offs or designing a new user experience.
5. What's one thing you learned from a project that went wrong?
- Theme: Failures are learning opportunities
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Purpose: Focusing on risk identification and mitigation.
JUST-FOR-FUN QUESTIONS
1. What animal would you choose to be, and why?
2. What's the last dream you remember?
3. How do you let teammates know you're in deep work mode?
4. Where would you vacation if money were no object?
5. What are your favorite books, magazines, or podcasts?
6. What car did you use to learn how to drive?
7. What's one thing you're grateful for today?
8. When you read or watch TV, do you go for fiction or non-fiction?
9. Do you prefer coffee, tea, or soda?
10. Can you remember a bumper sticker that made you smile?
Here are 140+ more icebreaker question ideas.
5. Icebreaker games 5-30 MIN
Loosen up and get engaged with these fun icebreaker games for meetings, offsites, and more.
Exorcize the demons 10 min
Juice up your neural pathways before brainstorming or problem-solving, and have a few belly laughs. Best for groups of three or more.
1. Introduce the topic you'll be brainstorming about or the problem you'll be trying to solve.
2. Ask the group to write down their worst ideas using a whiteboard or butcher paper—or, for remote teams, a digital collaboration tool.
3. After a few minutes, step back and take 'em all in (we dare you not to fall on the floor laughing!).
4. (Optional) Ask each person to share their favorite worst idea and why it stood out to them.
This exercise helps teams resist the (often strong) temptation to self-censor when real problem-solving begins. After you’ve heard the worst ideas and flushed them out of your system, you can proceed with your regularly scheduled brainstorming.
MYSTERY PERSON GROUP SORT 15-20 min
Kickstart creative thinking and see different thought processes in action. Best for large groups of 20 or more.
1. Each person writes a surprising fact about themselves on an index card and drops their cards into a bag, box, or hat.
2. Each person chooses a card at random from the bag.
3. Now the fun begins. Participants stand up and mingle, with the goal of finding cards that align with a theme or are of a similar type. Keep an open mind when thinking about what constitutes the common thread between cards. The thread could be daredevil tendencies, origin stories, music, or anything else. There's no limit to how big each grouping can be, but you must find groupings that accommodate all the cards — nobody gets left out.
4. Each group reads their cards and shares the theme they identified.
5. (Optional) Invite everyone to stand up and re-sort themselves. Some groupings will likely stay the same, while others might be dramatically different.
Notice how the point of the exercise was not to figure out which fact goes with which person? That's on purpose. In fact, remember to let participants know this at the beginning of the exercise in order to stave off any anxieties.
TELEPHONE CHARADES 15 min
Warm up for a day of listening with this non-verbal activity. Best for groups of 10 or more.
1. Divide into teams of five to eight people.
2. Ask one team to come to the front of the room and stand in a line, one behind the other, all facing the same direction (it's important no one can see the person standing behind them).
3. Show the person at the back of the line a word to act out silently, but don't have them do so just yet. Show the word to the audience as well so they know what's up, but make sure nobody else in the line sees it.
4. When the person at the back of the line is ready, they tap the shoulder of the person standing in front of them. That person turns around and faces the person who knows the word.
5. The actor pantomimes the word as best they can two or three times so the person watching can really absorb and memorize the movements. Do not let anyone say the word being acted out!
6. The person watching then becomes the actor – they tap the person in front of them and repeat the pantomime as best they can. (You see where this is going, right?)
7. Repeat steps four to six until everyone in the line has seen the pantomime.
8. Laugh as the pantomime morphs dramatically from the original.
9. The person at the front of the line tries to guess the original word. If they get it right, the team scores a point. It’s up to you how strict you want to be!
Make sure each team gets a chance to act. You can continue as long as you like. Here are some example words your teams can act out: mermaid, lawn sprinkler, firefighter, Gollum, light bulb, snow shovel, jet ski, surfer, walkie-talkie, or frying pan.
THREE THINGS 5-10 min
Trigger quick, unfiltered thinking before a brainstorming session with this fast-paced activity. Best for groups of five or more.
1. Circle up and choose a person to kick things off – we'll call them Person A.
2. Person A turns to the person next to them, person B, and names a category, like "types of sandwiches.”
3. Person B rattles off three things that fit into that category as fast as they can. No judgment and no self-censoring!
4. When they're done, the entire group claps and yells, "Three things!"
5. Go around the circle until everyone has had a chance to name a category and three things.
The point isn't to make sure all things named fit the category perfectly, or to come up with the wittiest response. The point is to laugh and have fun. Let your brain relax so your neurons can fire quickly. Celebrate even the oddest contributions and you’ll set an anything-goes tone before diving into more cerebral, strategic activities.
Follow-up
Keep the connections flowing with a weekly “Chief Vibes Officer.” Atlassian teams tried this ritual and survey results showed that 97% of participants felt the CVO ritual sparked joy, while 87% said it boosted connection with their teammates.
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