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플레이 실행

팀원이 회의에 모이기를 기다리거나 브레인스토밍과 문제 해결에 중점을 둔 오프사이트를 시작할 때 이 기술을 활용하세요. 재미있게 진행해 보세요!

준비물

화이트보드 또는 크라프트지

색인 카드

마커

"다이스브레이커" 인쇄물

아이스브레이커 활동

5분 정도 시간이 있다면 아이스브레이커 활동 플레이를 통해 개인적인 유대감을 형성하고 업무를 진전시키는 창의적인 사고를 촉진해 볼 수 있습니다.

연필 아이콘
준비 시간
5분
시계 아이콘
진행 시간
5~30분
연결된 사람들 아이콘
인원
3~100명
질문 블록

아이스브레이커 활동

5분 정도 시간이 있다면 아이스브레이커 활동 플레이를 통해 개인적인 유대감을 형성하고 업무를 진전시키는 창의적인 사고를 촉진해 볼 수 있습니다.

질문 블록
연필 아이콘
준비 시간
5분
스톱워치 아이콘
진행 시간
5~30분
연결된 사람들 아이콘
인원
3~100명

아이스브레이커 활동

5분 정도 시간이 있다면 아이스브레이커 활동 플레이를 통해 개인적인 유대감을 형성하고 업무를 진전시키는 창의적인 사고를 촉진해 볼 수 있습니다.

연필 아이콘
준비 시간
5분
스톱워치 아이콘
Run Time
5-30 mins
연결된 사람들 아이콘
인원
3~100명
질문 블록

What is a “Dirty Laundry” workplace venting session?

A Dirty Laundry workplace venting session is a fun name for a seriously helpful exercise. In this session, participants are able to express frustrations, challenges, and concerns about their work, with the goal of solving problems and minimizing ongoing negativity.

Teams work through a structured session that includes:

  • Time-limited venting
  • Solution-focused discussions
  • 설명서
  • Follow-up plans

5 benefits of workplace venting

  1. Helps manage stress: Venting allows employees to express frustrations, which can provide immediate relief and help them feel supported.
  2. Improves problem-solving skills: Venting can help identify underlying issues within the team, enabling them to address and resolve issues.
  3. Creates psychological safety: Allowing employees to vent can create a culture of openness, making them feel heard and acknowledged.
  4. Boosts productivity: Venting can help employees develop communication and active listening skills, which can lead to better teamwork and productivity.
  5. Builds relationships: Venting can help employees feel like they belong to a team and build positive relationships with coworkers.

What is a “Dirty Laundry” workplace venting session?

A Dirty Laundry workplace venting session is a fun name for a seriously helpful exercise. In this session, participants are able to express frustrations, challenges, and concerns about their work, with the goal of solving problems and minimizing ongoing negativity.

Teams work through a structured session that includes:

  • Time-limited venting
  • Solution-focused discussions
  • 설명서
  • Follow-up plans

How effective are workplace venting sessions?

A variety of research also supports the importance of structured and managed venting session. Here are some notable findings:

  • Venting without a solution-focused approach can intensify burnout (Psychology Today).
  • Venting that promotes problem-solving discussions, helps manage stress and enhances overall productivity (Mental Health America).
  • Employees who feel heard at work are 4.6 times more likely to feel empowered to perform their best work (Integrify).

필요한 것

화면 공유 또는 미팅 스페이스를 통한 화상 회의

디지털 협업 도구(템플릿 참조)

Whiteboard

Markers

Index cards

플레이 실행 안내

5초 요약
  • Define and assign DACI roles
  • Fill out the DACI template and related information
  • Summarize and share the decisions made

Super quick icebreaker questions 30분

Make people think, get conversations started, and warm up before tough brainstorming sessions.

1. What would be the title of your autobiography?

  • Theme: Summarizing complex events or concepts.
  • Purpose: Preparing for activities like crafting a vision statement.

2. If you were a superhero, what would you call yourself?

  • Theme: Naming stuff is hard!
  • Purpose: Practicing packing a lot of info into a single, evocative word or phrase. This is a killer icebreaker for marketing teams!

3. Who was your first mentor, and what qualities made them a good (or lousy) one?

  • Theme: Teamwork and support are important.
  • Purpose: Reinforcing the idea that relying on each other is part of growth. Use this icebreaker for projects or teams with lots of dependencies, and during leadership meetings.

4. Have you ever called customer service to complain? What happened?

  • Theme: Empathizing with customers.
  • Purpose: Putting everyone into an empathetic state of mind before discussing trade-offs or designing a new user experience.

5. What's one thing you learned from a project that went wrong?

  • Theme: Failures are learning opportunities
  • Purpose: Focusing on risk identification and mitigation.
  • Questions: Start a conversation and encourage discussion. Great for smaller groups.
  • Games: Create a sense of community and break down social barriers. They can be especially effective in larger or more well-established groups.
Atlassian에서 중요 징후를 어떻게 만들었는지 궁금하십니까?

Atlassian에서는 먼저 데이터를 수집하기 위해 조직 전체를 대상으로 설문 조사를 진행했습니다. 그런 다음 Anthony Ulwick의 저서 What Customers Want에 나오는 결과 중심의 혁신 원칙을 적용하여 각 중요 징후에 기회 점수를 매겼습니다.

Exorcize the demons 10분

Juice up your neural pathways before brainstorming or problem-solving, and have a few belly laughs. Best for groups of three or more.

  1. Introduce the topic you'll be brainstorming about, or the problem you'll be trying to solve.
  2. Using a whiteboard or butcher paper — or, for remote teams, a digital collaboration tool — ask the group to write down their worst ideas.
  3. After a few minutes, step back and take 'em all in (we dare you not to fall on the floor laughing!).
  4. (Optional) Ask each person to share their favorite worst idea and why it stood out to them.

This exercise helps teams resist the (often strong) temptation to self-censor when real problem-solving begins. After you’ve heard the worst ideas and flushed them out of your system, you can proceed with your regularly scheduled brainstorming.

Mystery person group sort 15-30 MIN

Kickstart creative thinking and see different thought processes in action. Best for large groups of 20 or more.

  1. Each person writes a surprising fact about themselves on an index card and drops their cards into a bag, box, or hat.
  2. Each person chooses a card at random from the bag.
  3. Now the fun begins. Participants stand up and mingle, with the goal of finding cards that align with a theme or are of a similar type. Keep an open mind when thinking about what constitutes the common thread between cards. The thread could be daredevil tendencies, origin stories, music, or anything else. There's no limit to how big each grouping can be, but you must find groupings that accommodate all the cards — nobody gets left out.
  4. Each group reads their cards and shares the theme they identified.
  5. (Optional) Invite everyone to stand up and re-sort themselves. Some groupings will likely stay the same, while others might be dramatically different.

Notice how the point of the exercise was not to figure out which fact goes with which person? That's on purpose. In fact, remember to let participants know this at the beginning of the exercise in order to stave off any anxieties.

팁: 데이터를 매핑하세요

각 중요 징후를 다른 중요 징후와 비교하여 시각화하는 것이 유용한 경우 산점도 차트에 결과를 그릴 수 있습니다.

중요 징후를 제거할 시기

평균 만족도가 평균 중요도보다 높으면 중요 징후가 팀에 그다지 중요하지 않거나 팀의 만족도가 이미 높을 수 있습니다. 앞으로는 중요 징후를 더 자세히 살펴보고 싶은 항목으로 바꿀 수 있습니다.

Three things 5-10 MIN

Trigger quick, unfiltered thinking before a brainstorming session with this fast-paced activity. Best for groups of five or more.

  1. Circle up and choose a person to kick things off – we'll call them Person A.
  2. Person A turns to the person next to them, person B, and names a category, like "types of sandwiches.”
  3. Person B rattles off three things that fit into that category as fast as they can. No judgment and no self-censoring!
  4. When they're done, the entire group claps and yells, "Three things!"
  5. Go around the circle until everyone has had a chance to name a category and three things.

The point isn't to make sure all things named fit the category perfectly, or to come up with the wittiest response. The point is to laugh and have fun. Let your brain relax so your neurons can fire quickly. Celebrate even the oddest contributions and you’ll set an anything-goes tone before diving into more cerebral, strategic activities.

ROLL THE DICE

Use Atlassian’s Dicebreakers cutout to answer questions.

GET TO KNOW COWORKERS

1. I have never ________________.

2. My friends love me for my ________________.

3. If my pet could talk, it would say ________________.

4. One ____________ is better than ten ________________.

QUESTIONS WITH PURPOSE

1. What would be the title of your autobiography?

  • Theme: Summarizing complex events or concepts.
  • Purpose: Preparing for activities like crafting a vision statement.

2. If you were a superhero, what would you call yourself?

  • Theme: Naming stuff is hard!
  • Purpose: Practicing packing a lot of info into a single, evocative word or phrase. This is a killer icebreaker for marketing teams!

3. Who was your first mentor, and what qualities made them a good (or lousy) one?

  • Theme: Teamwork and support are important.
  • Purpose: Reinforcing the idea that relying on each other is part of growth. Use this icebreaker for projects or teams with lots of dependencies, and during leadership meetings.

4. Have you ever called customer service to complain? What happened?

  • Theme: Empathizing with customers.
  • Purpose: Putting everyone into an empathetic state of mind before discussing trade-offs or designing a new user experience.

5. What's one thing you learned from a project that went wrong? 

  • Theme: Failures are learning opportunities
  • Purpose: Focusing on risk identification and mitigation.

JUST-FOR-FUN QUESTIONS

1. What animal would you choose to be, and why? 

2. What's the last dream you remember? 

3. How do you let teammates know you're in deep work mode? 

4. Where would you vacation if money were no object?

5. What are your favorite books, magazines, or podcasts?

6. What car did you use to learn how to drive?

7. What's one thing you're grateful for today?

8. When you read or watch TV, do you go for fiction or non-fiction?

9. Do you prefer coffee, tea, or soda?

10. Can you remember a bumper sticker that made you smile?

팁: 이 단계를 건너뛰지 마세요!

질문을 하고 결과에 대해 논의하지 않는 것은 아예 질문하지 않는 것보다 나쁜 경우가 많습니다.

Three things 5-10 MIN

Trigger quick, unfiltered thinking before a brainstorming session with this fast-paced activity. Best for groups of five or more.

  1. Circle up and choose a person to kick things off – we'll call them Person A.
  2. Person A turns to the person next to them, person B, and names a category, like "types of sandwiches.”
  3. Person B rattles off three things that fit into that category as fast as they can. No judgment and no self-censoring!
  4. When they're done, the entire group claps and yells, "Three things!"
  5. Go around the circle until everyone has had a chance to name a category and three things.

The point isn't to make sure all things named fit the category perfectly, or to come up with the wittiest response. The point is to laugh and have fun. Let your brain relax so your neurons can fire quickly. Celebrate even the oddest contributions and you’ll set an anything-goes tone before diving into more cerebral, strategic activities.

Exorcize the demons 10 min

Juice up your neural pathways before brainstorming or problem-solving, and have a few belly laughs. Best for groups of three or more.

1. Introduce the topic you'll be brainstorming about or the problem you'll be trying to solve. 

2. Ask the group to write down their worst ideas using a whiteboard or butcher paper—or, for remote teams, a digital collaboration tool.

3. After a few minutes, step back and take 'em all in (we dare you not to fall on the floor laughing!).

4. (Optional) Ask each person to share their favorite worst idea and why it stood out to them. 

This exercise helps teams resist the (often strong) temptation to self-censor when real problem-solving begins. After you’ve heard the worst ideas and flushed them out of your system, you can proceed with your regularly scheduled brainstorming.

MYSTERY PERSON GROUP SORT 15-20 min

Kickstart creative thinking and see different thought processes in action. Best for large groups of 20 or more.

1. Each person writes a surprising fact about themselves on an index card and drops their cards into a bag, box, or hat.

2. Each person chooses a card at random from the bag.

3. Now the fun begins. Participants stand up and mingle, with the goal of finding cards that align with a theme or are of a similar type. Keep an open mind when thinking about what constitutes the common thread between cards. The thread could be daredevil tendencies, origin stories, music, or anything else. There's no limit to how big each grouping can be, but you must find groupings that accommodate all the cards — nobody gets left out.

4. Each group reads their cards and shares the theme they identified.

5. (Optional) Invite everyone to stand up and re-sort themselves. Some groupings will likely stay the same, while others might be dramatically different.

Notice how the point of the exercise was not to figure out which fact goes with which person? That's on purpose. In fact, remember to let participants know this at the beginning of the exercise in order to stave off any anxieties.

TELEPHONE CHARADES 15 min

Warm up for a day of listening with this non-verbal activity. Best for groups of 10 or more.

1. Divide into teams of five to eight people. 

2. Ask one team to come to the front of the room and stand in a line, one behind the other, all facing the same direction (it's important no one can see the person standing behind them). 

3. Show the person at the back of the line a word to act out silently, but don't have them do so just yet. Show the word to the audience as well so they know what's up, but make sure nobody else in the line sees it.

4. When the person at the back of the line is ready, they tap the shoulder of the person standing in front of them. That person turns around and faces the person who knows the word.

5. The actor pantomimes the word as best they can two or three times so the person watching can really absorb and memorize the movements. Do not let anyone say the word being acted out!

6. The person watching then becomes the actor – they tap the person in front of them and repeat the pantomime as best they can. (You see where this is going, right?)

7. Repeat steps four to six until everyone in the line has seen the pantomime.

8. Laugh as the pantomime morphs dramatically from the original. 

9. The person at the front of the line tries to guess the original word. If they get it right, the team scores a point. It’s up to you how strict you want to be!

Make sure each team gets a chance to act. You can continue as long as you like. Here are some example words your teams can act out: mermaid, lawn sprinkler, firefighter, Gollum, light bulb, snow shovel, jet ski, surfer, walkie-talkie, or frying pan.

THREE THINGS 5-10 min

Trigger quick, unfiltered thinking before a brainstorming session with this fast-paced activity. Best for groups of five or more.

1. Circle up and choose a person to kick things off – we'll call them Person A.

2. Person A turns to the person next to them, person B, and names a category, like "types of sandwiches.”

3. Person B rattles off three things that fit into that category as fast as they can. No judgment and no self-censoring!

4. When they're done, the entire group claps and yells, "Three things!"

5. Go around the circle until everyone has had a chance to name a category and three things. 

The point isn't to make sure all things named fit the category perfectly, or to come up with the wittiest response. The point is to laugh and have fun. Let your brain relax so your neurons can fire quickly. Celebrate even the oddest contributions and you’ll set an anything-goes tone before diving into more cerebral, strategic activities.

팁: 이 단계를 건너뛰지 마세요!

질문을 하고 결과에 대해 논의하지 않는 것은 아예 질문하지 않는 것보다 나쁜 경우가 많습니다.


후속 조치

Keep the connections flowing with a weekly “Chief Vibes Officer.” Atlassian teams tried this ritual and survey results showed that 97% of participants felt the CVO ritual sparked joy, while 87% said it boosted connection with their teammates.

군중의 일러스트레이션

질문이 더 있으신가요?

다른 Atlassian 팀 플레이북 사용자와 대화를 시작하고 지원을 받거나 피드백을 제공하세요.

군중 일러스트레이션

질문이 더 있으신가요?

다른 Atlassian 팀 플레이북 사용자와 대화를 시작하고 지원을 받거나 피드백을 제공하세요.

뉴스레터 등록 일러스트레이션
뉴스레터 등록 일러스트레이션

팀에서 팀으로

뉴스레터를 통해 최신 플레이, 유용한 정보와 팁에 관한 최신 소식을 받으세요.

Thanks!