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当您在等待人们慢慢加入会议时,或者在以头脑风暴和解决问题为中心的异地会议开始时,不妨试试这些技巧。祝您玩得开心!

材料

白板或牛皮纸

索引卡

记号笔

“破冰骰子”打印输出

破冰话题活动

如果您有五分钟的时间,破冰话题活动游戏可以帮助您建立个人联系,激发创造性思维,从而向前推动工作。

铅笔图标
准备时间
5 分钟
时钟图标
运行时间
5 至 30 分钟
“人员串联”图标
人数
3 至 10 人
问题版块

破冰话题活动

如果您有五分钟的时间,破冰话题活动游戏可以帮助您建立个人联系,激发创造性思维,从而向前推动工作。

问题版块
铅笔图标
准备时间
5 分钟
跑表图标
运行时间
5 至 30 分钟
相互连接的人的图标
人数
3 至 10 人

破冰话题活动

如果您有五分钟的时间,破冰话题活动游戏可以帮助您建立个人联系,激发创造性思维,从而向前推动工作。

铅笔图标
准备时间
5 分钟
跑表图标
Run Time
5-30 mins
“人员串联”图标
人数
3 至 10 人
问题版块

What is a “Dirty Laundry” workplace venting session?

A Dirty Laundry workplace venting session is a fun name for a seriously helpful exercise. In this session, participants are able to express frustrations, challenges, and concerns about their work, with the goal of solving problems and minimizing ongoing negativity.

Teams work through a structured session that includes:

  • Time-limited venting
  • Solution-focused discussions
  • 文档
  • Follow-up plans

5 benefits of workplace venting

  1. Helps manage stress: Venting allows employees to express frustrations, which can provide immediate relief and help them feel supported.
  2. Improves problem-solving skills: Venting can help identify underlying issues within the team, enabling them to address and resolve issues.
  3. Creates psychological safety: Allowing employees to vent can create a culture of openness, making them feel heard and acknowledged.
  4. Boosts productivity: Venting can help employees develop communication and active listening skills, which can lead to better teamwork and productivity.
  5. Builds relationships: Venting can help employees feel like they belong to a team and build positive relationships with coworkers.

What is a “Dirty Laundry” workplace venting session?

A Dirty Laundry workplace venting session is a fun name for a seriously helpful exercise. In this session, participants are able to express frustrations, challenges, and concerns about their work, with the goal of solving problems and minimizing ongoing negativity.

Teams work through a structured session that includes:

  • Time-limited venting
  • Solution-focused discussions
  • 文档
  • Follow-up plans

How effective are workplace venting sessions?

A variety of research also supports the importance of structured and managed venting session. Here are some notable findings:

  • Venting without a solution-focused approach can intensify burnout (Psychology Today).
  • Venting that promotes problem-solving discussions, helps manage stress and enhances overall productivity (Mental Health America).
  • Employees who feel heard at work are 4.6 times more likely to feel empowered to perform their best work (Integrify).

您需要什么

具有屏幕共享或会议空间的视频会议

数字协作工具(参见模板)

Whiteboard

Markers

Index cards

运行本剧本的说明

5 秒摘要
  • Define and assign DACI roles
  • Fill out the DACI template and related information
  • Summarize and share the decisions made

Super quick icebreaker questions 30 分钟

Make people think, get conversations started, and warm up before tough brainstorming sessions.

1. What would be the title of your autobiography?

  • Theme: Summarizing complex events or concepts.
  • Purpose: Preparing for activities like crafting a vision statement.

2. If you were a superhero, what would you call yourself?

  • Theme: Naming stuff is hard!
  • Purpose: Practicing packing a lot of info into a single, evocative word or phrase. This is a killer icebreaker for marketing teams!

3. Who was your first mentor, and what qualities made them a good (or lousy) one?

  • Theme: Teamwork and support are important.
  • Purpose: Reinforcing the idea that relying on each other is part of growth. Use this icebreaker for projects or teams with lots of dependencies, and during leadership meetings.

4. Have you ever called customer service to complain? What happened?

  • Theme: Empathizing with customers.
  • Purpose: Putting everyone into an empathetic state of mind before discussing trade-offs or designing a new user experience.

5. What's one thing you learned from a project that went wrong?

  • Theme: Failures are learning opportunities
  • Purpose: Focusing on risk identification and mitigation.
示例
  • Questions: Start a conversation and encourage discussion. Great for smaller groups.
  • Games: Create a sense of community and break down social barriers. They can be especially effective in larger or more well-established groups.
想知道我们是如何创建这些关键特征的?

首先,我们开展了全组织范围的调查以收集数据。然后,我们运用了 Anthony Ulwick 的 What Customers Want(《客户想要什么》)一书中以结果为导向的创新原则,对每个关键特征进行机会评分。

Exorcize the demons 10 分钟

Juice up your neural pathways before brainstorming or problem-solving, and have a few belly laughs. Best for groups of three or more.

  1. Introduce the topic you'll be brainstorming about, or the problem you'll be trying to solve.
  2. Using a whiteboard or butcher paper — or, for remote teams, a digital collaboration tool — ask the group to write down their worst ideas.
  3. After a few minutes, step back and take 'em all in (we dare you not to fall on the floor laughing!).
  4. (Optional) Ask each person to share their favorite worst idea and why it stood out to them.

This exercise helps teams resist the (often strong) temptation to self-censor when real problem-solving begins. After you’ve heard the worst ideas and flushed them out of your system, you can proceed with your regularly scheduled brainstorming.

Mystery person group sort 15-30 MIN

Kickstart creative thinking and see different thought processes in action. Best for large groups of 20 or more.

  1. Each person writes a surprising fact about themselves on an index card and drops their cards into a bag, box, or hat.
  2. Each person chooses a card at random from the bag.
  3. Now the fun begins. Participants stand up and mingle, with the goal of finding cards that align with a theme or are of a similar type. Keep an open mind when thinking about what constitutes the common thread between cards. The thread could be daredevil tendencies, origin stories, music, or anything else. There's no limit to how big each grouping can be, but you must find groupings that accommodate all the cards — nobody gets left out.
  4. Each group reads their cards and shares the theme they identified.
  5. (Optional) Invite everyone to stand up and re-sort themselves. Some groupings will likely stay the same, while others might be dramatically different.

Notice how the point of the exercise was not to figure out which fact goes with which person? That's on purpose. In fact, remember to let participants know this at the beginning of the exercise in order to stave off any anxieties.

提示:绘制您的数据

如果将每项关键指标相对于其他关键指标直观呈现出来很有帮助,那么您可以在散点图上绘制结果。

何时删除关键指标

如果平均满意度的得分高于平均重要性,则关键指标可能对于您的团队不是非常重要,或者您的团队已对其很满意。将来,您可以使用想要更密切观察的指标来替换该关键指标。

Three things 5-10 MIN

Trigger quick, unfiltered thinking before a brainstorming session with this fast-paced activity. Best for groups of five or more.

  1. Circle up and choose a person to kick things off – we'll call them Person A.
  2. Person A turns to the person next to them, person B, and names a category, like "types of sandwiches.”
  3. Person B rattles off three things that fit into that category as fast as they can. No judgment and no self-censoring!
  4. When they're done, the entire group claps and yells, "Three things!"
  5. Go around the circle until everyone has had a chance to name a category and three things.

The point isn't to make sure all things named fit the category perfectly, or to come up with the wittiest response. The point is to laugh and have fun. Let your brain relax so your neurons can fire quickly. Celebrate even the oddest contributions and you’ll set an anything-goes tone before diving into more cerebral, strategic activities.

ROLL THE DICE

Use Atlassian’s Dicebreakers cutout to answer questions.

GET TO KNOW COWORKERS

1. I have never ________________.

2. My friends love me for my ________________.

3. If my pet could talk, it would say ________________.

4. One ____________ is better than ten ________________.

QUESTIONS WITH PURPOSE

1. What would be the title of your autobiography?

  • Theme: Summarizing complex events or concepts.
  • Purpose: Preparing for activities like crafting a vision statement.

2. If you were a superhero, what would you call yourself?

  • Theme: Naming stuff is hard!
  • Purpose: Practicing packing a lot of info into a single, evocative word or phrase. This is a killer icebreaker for marketing teams!

3. Who was your first mentor, and what qualities made them a good (or lousy) one?

  • Theme: Teamwork and support are important.
  • Purpose: Reinforcing the idea that relying on each other is part of growth. Use this icebreaker for projects or teams with lots of dependencies, and during leadership meetings.

4. Have you ever called customer service to complain? What happened?

  • Theme: Empathizing with customers.
  • Purpose: Putting everyone into an empathetic state of mind before discussing trade-offs or designing a new user experience.

5. What's one thing you learned from a project that went wrong? 

  • Theme: Failures are learning opportunities
  • Purpose: Focusing on risk identification and mitigation.

JUST-FOR-FUN QUESTIONS

1. What animal would you choose to be, and why? 

2. What's the last dream you remember? 

3. How do you let teammates know you're in deep work mode? 

4. Where would you vacation if money were no object?

5. What are your favorite books, magazines, or podcasts?

6. What car did you use to learn how to drive?

7. What's one thing you're grateful for today?

8. When you read or watch TV, do you go for fiction or non-fiction?

9. Do you prefer coffee, tea, or soda?

10. Can you remember a bumper sticker that made you smile?

提示:不要跳过此步骤!

提出问题而不讨论结果通常比什么也不问更糟糕。

Three things 5-10 MIN

Trigger quick, unfiltered thinking before a brainstorming session with this fast-paced activity. Best for groups of five or more.

  1. Circle up and choose a person to kick things off – we'll call them Person A.
  2. Person A turns to the person next to them, person B, and names a category, like "types of sandwiches.”
  3. Person B rattles off three things that fit into that category as fast as they can. No judgment and no self-censoring!
  4. When they're done, the entire group claps and yells, "Three things!"
  5. Go around the circle until everyone has had a chance to name a category and three things.

The point isn't to make sure all things named fit the category perfectly, or to come up with the wittiest response. The point is to laugh and have fun. Let your brain relax so your neurons can fire quickly. Celebrate even the oddest contributions and you’ll set an anything-goes tone before diving into more cerebral, strategic activities.

Exorcize the demons 10 min

Juice up your neural pathways before brainstorming or problem-solving, and have a few belly laughs. Best for groups of three or more.

1. Introduce the topic you'll be brainstorming about or the problem you'll be trying to solve. 

2. Ask the group to write down their worst ideas using a whiteboard or butcher paper—or, for remote teams, a digital collaboration tool.

3. After a few minutes, step back and take 'em all in (we dare you not to fall on the floor laughing!).

4. (Optional) Ask each person to share their favorite worst idea and why it stood out to them. 

This exercise helps teams resist the (often strong) temptation to self-censor when real problem-solving begins. After you’ve heard the worst ideas and flushed them out of your system, you can proceed with your regularly scheduled brainstorming.

MYSTERY PERSON GROUP SORT 15-20 min

Kickstart creative thinking and see different thought processes in action. Best for large groups of 20 or more.

1. Each person writes a surprising fact about themselves on an index card and drops their cards into a bag, box, or hat.

2. Each person chooses a card at random from the bag.

3. Now the fun begins. Participants stand up and mingle, with the goal of finding cards that align with a theme or are of a similar type. Keep an open mind when thinking about what constitutes the common thread between cards. The thread could be daredevil tendencies, origin stories, music, or anything else. There's no limit to how big each grouping can be, but you must find groupings that accommodate all the cards — nobody gets left out.

4. Each group reads their cards and shares the theme they identified.

5. (Optional) Invite everyone to stand up and re-sort themselves. Some groupings will likely stay the same, while others might be dramatically different.

Notice how the point of the exercise was not to figure out which fact goes with which person? That's on purpose. In fact, remember to let participants know this at the beginning of the exercise in order to stave off any anxieties.

TELEPHONE CHARADES 15 min

Warm up for a day of listening with this non-verbal activity. Best for groups of 10 or more.

1. Divide into teams of five to eight people. 

2. Ask one team to come to the front of the room and stand in a line, one behind the other, all facing the same direction (it's important no one can see the person standing behind them). 

3. Show the person at the back of the line a word to act out silently, but don't have them do so just yet. Show the word to the audience as well so they know what's up, but make sure nobody else in the line sees it.

4. When the person at the back of the line is ready, they tap the shoulder of the person standing in front of them. That person turns around and faces the person who knows the word.

5. The actor pantomimes the word as best they can two or three times so the person watching can really absorb and memorize the movements. Do not let anyone say the word being acted out!

6. The person watching then becomes the actor – they tap the person in front of them and repeat the pantomime as best they can. (You see where this is going, right?)

7. Repeat steps four to six until everyone in the line has seen the pantomime.

8. Laugh as the pantomime morphs dramatically from the original. 

9. The person at the front of the line tries to guess the original word. If they get it right, the team scores a point. It’s up to you how strict you want to be!

Make sure each team gets a chance to act. You can continue as long as you like. Here are some example words your teams can act out: mermaid, lawn sprinkler, firefighter, Gollum, light bulb, snow shovel, jet ski, surfer, walkie-talkie, or frying pan.

THREE THINGS 5-10 min

Trigger quick, unfiltered thinking before a brainstorming session with this fast-paced activity. Best for groups of five or more.

1. Circle up and choose a person to kick things off – we'll call them Person A.

2. Person A turns to the person next to them, person B, and names a category, like "types of sandwiches.”

3. Person B rattles off three things that fit into that category as fast as they can. No judgment and no self-censoring!

4. When they're done, the entire group claps and yells, "Three things!"

5. Go around the circle until everyone has had a chance to name a category and three things. 

The point isn't to make sure all things named fit the category perfectly, or to come up with the wittiest response. The point is to laugh and have fun. Let your brain relax so your neurons can fire quickly. Celebrate even the oddest contributions and you’ll set an anything-goes tone before diving into more cerebral, strategic activities.

提示:不要跳过此步骤!

提出问题而不讨论结果通常比什么也不问更糟糕。


跟进

Keep the connections flowing with a weekly “Chief Vibes Officer.” Atlassian teams tried this ritual and survey results showed that 97% of participants felt the CVO ritual sparked joy, while 87% said it boosted connection with their teammates.

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还有问题?

与其他 Atlassian 使用手册用户开始对话、获取支持或提供反馈。

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